Project: Painting on Any Surface with Kinect, Part 6 (Static Gestures Drawing Application)

In the previous posts we analyzed a classification system, which can effectively be used as a submodule in a larger configuration. In this post we finally focus on the drawing application itself. As already mentioned, I only utilize the static gestures classification system in this implementation, which is, as one can observe from the classification…

Project: Painting on Any Surface with Kinect, Part 2 (Features Extraction)

The current stance of approaching depth specific classification problems is by using features constructed for the RGB space, which are enhanced to exploit the depth information; SURF, HOG and other "passive" descriptors to recognize the textural nature and shape variation of the analyzed scene,  HOF, DMMs, Dense Trajectories and other "dynamic" descriptors to provision the…